World & player data
Edit level.dat, playerdata, and other compressed NBT containers.
Tree editorInspect NBT trees, change typed values, explore region chunks, and download a safe copy. Nothing is uploaded to a server.
Local onlyStart with the formats players, map makers, and server owners reach for most often.
Edit level.dat, playerdata, and other compressed NBT containers.
Tree editorInspect structure blocks, entities, palettes, and metadata.
Tree editorReview dimensions, block arrays, offsets, and custom tags.
Tree editorSee populated chunks on a 32×32 map before opening their NBT.
Region map + treeBrowse older McRegion containers with the same focused workflow.
Region map + treeThe production editor follows a three-step local workflow.
Drop a supported Minecraft Java Edition file into the compact workbench.
Search nested tags, edit typed values, and open real region chunks.
The browser rebuilds the binary structure and saves a new file locally.
The editor parses and rebuilds NBT data in a browser Web Worker. Closing the tab clears the working session.
No. The editor reads, validates, edits, and rebuilds files inside a browser Web Worker. Your save never leaves this device.
Minecraft Java Edition NBT, Anvil/McRegion containers, and classic schematic files are supported.
Yes. The editor workspace includes undo and redo controls before you download a copy.
The production editor will re-encode the modified tag structure into a new local file, leaving the original file untouched.